Seek & Find

Google
 
Showing posts with label wolves. Show all posts
Showing posts with label wolves. Show all posts

Saturday, November 7, 2009

Wolves, Dogs And Mankind


Did We Domesticate Dogs, or Did Dogs Domesticate Us?

A new book by two-time Pulitzer Prize-winning science journalist Jon Franklin concludes that man's best friends may have been responsible for our emergence as the alpha dogs of the animal kingdom.

We wouldn't be who we are without them. So we rewarded them with a lifetime supply of Snausages and Purina Puppy Chow.

Well, it's a little more complicated than that.

Franklin's book, "The Wolf in the Parlor" (Henry Holt, 2009), traces "the eternal connection between humans and dogs" through the millennia. His 20 years of research convinced him that we couldn't have made it without each other.

Dallas critic Bill Marvel calls the author's deductions a stretch. "Franklin seems to suggest that while we were taming the dog, the dog was civilizing us," Marvel wrote. "He reminds me a little of the dyslexic churchgoer who worshipped Dog.

"But biological anthropologist Forrest Smith, a professor emeritus at the University of Akron, isn't troubled at all by the results of Franklin's detective work.

"I agree with him 100 percent," Smith said. Wolves and man were once virtually equals at the top of the predatory food chain, he said. It's logical to believe that the species had to collaborate to survive.

He said it's much the same conclusion that Michael Pollan reached in his book about plant life, "The Omnivore's Dilemma." "Did we domesticate corn or did corn domesticate us?" Smith asked. "We needed each other."

Franklin's book is a blend of emotion and science. Which is a lot like his career. His book "Writing for Story" taught a generation of journalists to bolt past details to the emotional center of the story. Yet he's equally respected among scientists. "I've been carrying around something he wrote about the importance of science for more than 10 years," said Dr. Emilie Clemmens, a professor at Cascadia College near Seattle who has a Ph.D. in bioengineering. "It defines who I am."

In an interview with Sphere, Franklin that he's shown the book to scientist friends and received little resistance to his results or his methods. "Science begins with emotion. Something triggers an emotional response, and then we investigate it."

His emotional response was triggered when he met the love of his life, Lynn, in the late 1980s. "Love me, love my dog," was their unspoken pact.

That's how the descendant of the wolf, a standard poodle named Charlie, came into his parlor.

The marriage and his relationship with Charlie flourished. The feelings that grew toward the dog piqued his scientific curiosity about the link between the species.

A decade earlier he had seen a photograph of the fossilized remains of a man who had been buried with a small dog or wolf cub in what is now Syria some 12,000 years ago. The man was reaching furtively toward the small creature.

Franklin stuck the picture in a drawer until he met Charlie. Two more decades of research led to the book.

Scientists generally agree that the first domesticated dogs appeared around 15,000 years ago, give or take a few dozen centuries. In those days, humans, as they still do, left a mess as they wandered about the planet. Some wolves found it was easier to follow the garbage buffet than to hunt for them.

Dr. Ray Coppinger, an animal behaviorist expert, argued in the book "Dogs" that the wolves began to domesticate themselves as they learned to live around humans. "It was natural selection," he said in the New York Times several years ago. "The dogs did it, not people."

Franklin suggested, though, that humans did play a role in the selection process. Sometimes, the wolf cubs made for a convenient dinner. The cuddly ones were less likely to meet the end of a club.

He noted something else unusual was happening then. The man in the photo's death occurred near the end of the ice age. About the same time, fossils show, the human brain was shrinking by as much as 10 percent. Yet we got smarter. "Suddenly and inexplicably we began to herd, dig, build, draw, plan and invent ... we became uncontested masters of the planet," he wrote.

He believes that our evolutionary dance with the wolves made it all happen. As wolves became dogs -- as the genetic research of Dr. Robert K. Wayne of UCLA has shown -- they herded our flocks. They warned us of nearby predators. They helped us hunt more efficiently. That gave us time to think.

Dogs, Franklin reasons, made us better people.

Just as Charlie nurtured him during their dozen years of walking together. It's a lesson for us all.

"Just remember," Franklin said, "there's an animal on both ends of the leash."

If there is any animal our equal, it is the wolf. I have said this for years, yet, idiots and insecure humans think that they should be hunting and destroying the one creature that probably is responsible for where we are in this time and space on this planet. It never fails, if it can get screwed up, "humans will do it without a doubt".

"Animals, Especially Wolves, Rule",

Wednesday, January 2, 2008

WolfQuest Video Game, Live As A Wolf


Video Game Looks Into World of Wolves

MINNEAPOLIS (AP) - The new video game "WolfQuest" allows players to follow the call of the wild in the role of a wolf in Yellowstone National Park.

Players learn quickly, with help from realistic graphics, that wolves do a lot of running - across plains, through forests and up and down steep slopes.

"You have to learn how to hunt, survive, defend your territory and ultimately find a mate and establish your own pack," said project director Grant Spickelmier, assistant education director at Minnesota Zoo in Apple Valley.

The first episode, "Amethyst Mountain," was officially released Dec. 20 as a free download at . Spickelmier said the game had been downloaded 13,500 times by Wednesday.http://www.wolfquest.org/

The Minnesota Zoo developed "WolfQuest" with Eduweb, an educational software developer in St. Paul, on a $508,253 National Science Foundation grant. Other partners include the National Zoo in Washington, the Phoenix Zoo, Yellowstone and the International Wolf Center in Ely.

The game is aimed at ages 10 to 15 because kids that age have largely stopped going to zoos and are more interested in things like video games, Spickelmier said.

"We're hoping to capture some of those kids back with this game," he said, adding that the Minnesota Zoo also hopes to interest kids in wolf conservation and biology.

Eleven-year-old Riley Breckheimer, of Apple Valley, tried out "WolfQuest" at its launch party at the zoo and declared it "pretty cool." He said he took down one snowshoe hare and got an elk about halfway down. The game also gave him new respect for wolves.

"They can run over miles and miles of area just to get to one elk to get something to eat," he said. "It's not like humans where humans have to go just a few blocks to the grocery store."

It's not the first time a zoo has offered computer games. The San Diego Zoo, National and the New York Zoos and Aquarium have games for younger kids on their Web sites. Nor is it the first time a video game has simulated wolf life: the DOS game "Wolf" was released in 1994.

But Steve Feldman, spokesman for the American Zoo Association, said "WolfQuest" takes things to a higher level.

"The level of realism, and also the goal, which is to effect real conservation behavior change, is what make this game unique," Feldman said.

In the first episode, as a solitary wolf roaming Amethyst Mountain in Yellowstone, players chase down elk and hares, relying on their eyes and sense of smell. When the "scent vision" screen toggles on, the background goes black and white and scent trails light up. The screen also shows how old the trails are.
To howl like a wolf, players just hit the "H" key, which in future episodes will help draw in their pack.

"WolfQuest" can be played alone or with up to five players online, where players also can connect and share tips. Additional episodes due in 2008 will explore other areas of Yellowstone and allow players to establish territory (yes, by lifting a leg) and defend their elk carcasses against hungry grizzly bears, raise pups and even kill sheep on nearby ranches.

The game won praise from David Walsh, president of the National Institute on Media and the Family, a group that studies the impact of media on children's health and development and often makes news for its criticism of violent video games.

"It's got great educational value while at the same time it's engaging," Walsh said. "It's a good alternative to the shoot 'em up games that are so popular with that age group. ... I think this game has the potential to chart some new territory."

This will be really cool for the animals lovers in your home, family and life. It will teach YOU about one of the most magnificent animals ever. The wolf is my spirit animal. They can teach YOU so much. Enjoy the game!

Animalz Rule(Especially wolves)

Bobby Sharpe www.myspace.com/akuasharpe "Dragon, Book Of Shang": Dragon, Book Of Shang Is Coming Soon! WolfQuest